Specifically over on the MMORPG.com forums. MMORPG.com have forums for every MMO game released and in development that you can think off. In the Darkfall forums there, 40-50% of the people who post are Darkfall fans. The other 50-60% of them are Age of Conan fans alleging that Darkfall is vapourware, or that it just doesn't exist at all.
That's the first thing that I don't 'get'. Out of all the MMO games out there that are in development, why have AoC fans latched onto Darkfall? You don't see fans from other MMO games 'vapourware trolling' in the Darkfall forums, and you don't see Darkfall fans trolling the AoC forums either.
The second thing that I don't get is what you might call their 'denial complex'. They allege that there is barely anything out there in the way of screen shots or videos to prove that the game actually exists, yet you point out the videos and screen shots and they come back with allegations that they are all either faked in various 3d applications, or created with photoshop.
I even read one troll claiming that a recent screen shot showing a spell effect was just done with a custom brush in photoshop.
What the fuck?
For the record there are something like seven videos and hundreds of screen shots that have been released by the developers.
Yet some of the trolls still claim that the developers only release two or three screen shots a year (they actually release around three screen shots with every bi-weekly developer journal, plus many more on the official Darkfall site), they claim that there is no evidence of the combat system working (despite numerous videos), that there is no evidence of the UI (despite many screen shots and videos), and that the existing video footage and in-game screen shots just show a heavily modded version of Oblivion.
One troll claimed that the Mirdain racial mount video was completely faked.
I think these guys need to loosen the tin-foil hats so that blood can reach their brains again.
But why are a lot of AoC fans like this?
I have a few ideas on this, and it pretty much boils down to tribalism. You see, most MMO games these days are hyped to the hilt during development. They always put out a CGI trailer very early in the development cycle, when there is no game to speak of, for instance. The developers heap hype on top of hype as the game is created, all of which is designed to pull people in, get a following and maximise publicity and initial sales.
The people that get pulled in and become fans invest substantial amounts of time in 'their' chosen game – whether it is by watching the various videos, examining the screen shots, posting on the forums, reading background info or following the developer updates.
With so much personal time invested in a game even before it is released, and with the risk of a game being a flop or failing to meet the hyped expectations, fans get tribalistic and can get either defensive about 'their' game (like long-time Vanguard fans in the first couple of months after Vanguard's disastrous release) or offensive against other games that are perceived as a threat to 'their' game.
If you examine Darkfall and Age of Conan, superficially they look very similar on their feature list. Delve deeper and Age of Conan starts to look like "Darkfall Lite™".
Of course both games are completely different and it's probably unfair to compare one to the other. Funcom, AoC's developer, doesn't even call their baby a MMORPG, preferring instead "online action RPG" (notice the lack of "Massive" and "Multiplayer" being mentioned in there). Initially, before the fans criticised it, AoC was supposed to be played as a single player game for the first twenty levels.
Having said that people do compare the two games. Both have city sieges and clans fighting over control for territory for instance. However, while that is a fundamental core feature in Darkfall, it is more like instanced end-game content in AoC.
Superficially similar, fundamentally different.
This is probably why many committed AoC fans are so hostile to Darkfall. If Darkfall releases with 80-90% of what was promised then it could really impact AoC's subscriber base and the success of the game. People who want real combat, clan cities, sieges and huge battles over territory are going to opt for the superior versions of those features that Darkfall offers rather than the 'tacked on' or 'virtual' versions in AoC.
Even Age of Conan developers seem to have this worry in the back of their minds.
Enter Athelan, an Age of Conan developer. He mocked Darkfall's feature list (as well as Aventurine) on the AoC forums, but had to defend himself after a poster pointed out that Athelan's boss had made some pretty wild claims about AoC himself.
This was his reply –
"Well there is a big difference between making some promises and not being able to deliver everything, and literally promising everything :P
It's like saying I promise to buy you a new car by the end of the year. At the end of the year I didn't buy you a brand new BMW I ended up buying a Honda.
But if I promised to buy you a Ferrari, and said no not just a Ferrari but a Ferrari Enzo, with custom solid gold rims, and full leather interior custom made out of lambskin. Then delivered you a used 1983 Mazda, or a toy car looking like a Ferrari ;p."
So there you have it from the very lips of a FunCom developer - Age of Conan is the Honda of the MMORPG world, while Darkfall is the "Ferrari Enzo, with custom solid gold rims, and full leather interior custom made out of lambskin" of the MMORPG world.
This is why so many AoC fans troll the MMORPG.com Darkfall forums. They fear that Darkfall will offer vastly superior game-play to AoC and thus harm the success of 'their' low-fantasy theme park game.
If Darkfall delivers on its feature list that is to say, and no-one can say whether or not it will deliver until release. Not even the trolls.